![]() ![]() Also, there are 16 other maps (31 total) that are in sandbox mode and haven't been made into missions yet. As it stands, the missions that are visible are fairly simple, contained within 1-2 eras, but that doesn't mean all of them are that way. It's a picture of a map with a big padlock on it and no description. There are only 5 available missions right now but there are also 10 missions that are locked and we have no idea what they are or how long they are. Originally posted by Kunovega: It lacks a campaign mode Seems like the kind of thing that would be pretty easy to add more to later. You can customize your presidente's race, sex, face, hair, beard, hat, sunglasses, outfit and the colors of all those things with at least a handful of options in each category. They've given some options to play around with and will likely add more on down the road. I say 'currently' because, again, it's a beta and the menu looks like it's got plenty of space on it for more. ![]() Swiss bank money has actual, short term in-game uses now (through 'the Broker') instead of leveling up your background and there are currently 8 different 'Traits' to choose that are just at full strength and have a decent impact from the start. Systems have changed and things are different than how they were in 5 at least. Well, it's a beta and, imo, visual customization and 30 minor background options are low priority additions that can be supplemented later on when all the important gameplay-related stuff is worked out. Originally posted by Kunovega: It lacks presidente backgrounds and customization traits They released an update today that was a whole bunch of balance changes, tweaks, and bug fixes including (but not limited to) increasing the impact of the presidente's traits and a whole pile of tweaks related to pathing and goods transport. But, I ended up with some time off (wife had surgery) and I had 45 dollars so I pulled the trigger. I played T4 and T5 a decent bit and much like Metal Burr above, I was on the fence about buying this and I hadn't really seen it get much love on reddit and there was some iffy feedback so I was holding off. They released a decent sized patch today that was a lot of balance tweaks and bug fixes. I personally think this game has potential and a team that wants to work on making it better, which is more than I can say for some games. The devs are people too and deserve some amount of credit for making an effort. That was a pretty brutal review and some of the points are warranted, but I disagreed with enough of it that I felt like I should play devil's advocate. "Hi I'm a nun that swears!" That's great, I'm not sure that qualifies as a joke, but would you please stop telling me this every time we meet? Why is this your only line of dialogue? T3, T4 and T5 all had more depth and humor The radio DJ and adviser commentary is not even that funny, it's just a couple of routine jokes all on repeat. If it continues in this direction T6 will be a hollow fish bowl of a city builder that has more in common with Anno than previous Tropico's aside from the music and location There's not even workers skills or managers, it's just generic people with nothing special to think about or make choices over T6's version is a social media style click and wait timer, it's just a progress bar with no interesting choices to be made.īridges and tunnels are welcome additions, if it wasn't for the fact they just mask how tiny the islands are and how little room there is to do anything interesting with farming other than to follow the missions instructions and be done with it ![]() T6 brings back "raiding" which was a thing missing since T2, the problem is T2's version had depth and was interesting. If this was Tropico 3 and the first attempt at rebooting tropico into a 3D engine I'd say they were on a good path, the problem is we've already seen what the series can evolve into (T4 and/or T5) but this is a dumbed down T3, a step backwards in many waysĮven the "new" systems aren't that special. The framework for a good game is here but it's missing so much compared to T4 and T5 that it's just kinda meh Which is a shame because the engine itself is solid and functional. Overall the list of what's missing (for me) is longer than the list of what's included. So overall content is lower, customization is lower, ability to control wage/rent is lower and so on There's 15 stand alone missions (the way T3 used to be ~ compared to T4 and T5 both of which had entire campaigns + stand alone missions). It lacks presidente backgrounds and customization traits, it lacks a campaign mode, it lacks individual tree and decoration placement, it lacks micromanagement of wage/rent and quite a few other things ![]() While it technically has more buildings, that's about all that can really be said for T6. T6 is like a simplified T3 with the worst parts of T5 shoveled on top ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |